Core Rulebook | Spells | Magic Fang

Magic Fang

School: transmutation [] ()
Domain: Fur Subdomain: 1
Level: Druid: 1; Hunter: 1; Ranger: 1; Summoner: 1
Components: V, S, DF
Casting time: 1 standard action
Range: touch
Duration: 1 min./level
Saving Throws: Will negates (harmless)
Spell Resistance: yes (harmless)
Target: living creature touched

Description: One natural weapon of subject creature gets +1 on attack and damage rolls.

Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage.

Magic fang can be made permanent with a permanency spell.